While the coin-op industry and the Coin-Operated Video Game
Parental Advisory System were again not included in this year's Report Card, AAMA and AMOA
should continue ongoing efforts to encourage more rigorous and consistent
enforcement of our System and Code of Conduct. A copy of the NIMF press release that accompanied
the report follows:
National Institute on Media and the Family
Releases: Ninth Annual MediaWise Video Game Report CardVideo Game Industry's Double Messages are Double
Trouble for Parents
Despite Efforts, Youth Access to Violent and
Sexually Graphic Games Still Major Issue
Dr. David Walsh, in coordination with Senator Joe
Lieberman, Senator Herb Kohl, and Congresswoman Betty McCollum, today released
the National Institute on Media and the Family's Ninth Annual MediaWise Video
Game Report Card in Washington, DC. This year's MediaWise Video Game Report Card
highlights the mixed messages the video game industry sends to parents. To help
parents get the right message about video games, the Institute is launching a
new public service announcement that encourages parents to "Watch What their
Kids Watch."
"The double messages sent to parents about video
games are double trouble," said Dr. Walsh. "For instance, the video game
industry says parents should use the ratings, but denies violent video games
affect children. The result is parents are lead to believe the ratings don't
really matter."
"That is a big problem for parents when you
consider this year's crop of games, such as Grand Theft Auto: San Andreas and
Leisure Suit Larry, that children have access to, and that drastically push the
envelope on sex and violence."
Dr. Walsh also called attention to the results of
this year's secret shopper survey. Last year, the Interactive Entertainment
Merchants Association announced that, by this shopping season, they would
enforce policies restricting youth access to M-rated video games without
parental permission. However, the Institute's secret shopper survey found that
boys as young as seven were able to buy M-rated games 50 percent of the time,
whereas girls were only able to purchase games 8 percent of the
time.
"The double message from video game retailers to
parents of young children is that retailers will enforce the ratings, but only
for daughters, not for sons," said Dr. Walsh.
Other areas of special concern in the Ninth Annual
MediaWise Video Game Report Card include: adolescent brain development; video
games and the childhood obesity epidemic; and the need for the ESRB to improve
its "OK to Play" education campaign. Similar to previous years, the Annual
MediaWise Video Game Report Card also provides parents a list of recommended
video games and games to avoid.